I just fired up the world now, I tried disabling everything but mining on one of my survivors, but they remained idle. Workshop (re)building typically requires one of the jobs performed in the workshop (check the wiki if you're uncertain), and some building tasks requires an architect job to collect the pieces followed by an assembly job using the appropriate job skill. Corpse hauling, for instance, will stop once the corpse (NOT refuse!) stockpile is full, which can easily happen after a massacre. Thus, I'd check that the correct jobs are assigned on the remaining dorfs, look for cancellation messages, and look for other indications of what jobs they are taking and which ones they are not. Locked doors or other path blocking measures will also stop jobs at the inaccessible location (without any cancellation spam: the job are correctly filtered away before they're assigned). Forgetting to remove civ alert burrows is one common problem (doesn't sound like it's the cause in your case, though), cancellation spam where the same job is taken and immediately dropped another (often caused by civ alerts blocking dorfs from actually performing jobs outside the burrow, but not to take the jobs). To trouble shoot, you can either make the save available to the forum (using DFFD, for instance) for others to help you, or you can try to identify the issues yourself. If most of your fortress pop has been eliminated, it presumably also means that most of your job assignments have been eliminated as well, so you'd need to reassign jobs to the remaining dorfs, and remove assignments to jobs that aren't needed immediately.Ĭorpse hauling is likely to be very important, so the corpses are out of the way when new migrants come, but it might be overshadowed by the need for coffins to bury them in, and slabs to put their souls to rest if you can't produce coffins fast enough. When things are back on track, were elimination could be given a higher priority. I definitely would spend my effort on getting the fortress back on track rather than archery training and do the quick fix for the weres, which is to brick them in (the best case is to have them do the wall building themselves, but there's a significant risk they won't stand on the desired side of the wall). Yes, as Fleeting Frames indicated, turning off job cancellation spam reports (as was done in the fortress referenced) hits you hard when suddenly nothing is happening. If you can help me to get my dwarves working again, I'd be very grateful. I have the lazy noob pack running, so if the answer lies in one of it's other utilities I can use those too. For example one of my survivors did the killing in his warepanda form so he didn't feel anything after seeing all of his friends die, another feels uneasy but he didn't see the massacre happen. I looked at their thoughts and preferences, they aren't traumatised. They won't even do things that they were doing previously, like farming. I've tried cancelling as much of it as I know how to, but that didn't solve the problem. I have a very long job list (I was building a wall). They will move if I put them into a squad and ask them to go somewhere, they respect civilian alerts and burrows also. Path finding is not an issue because I see the dwarves ambling downstairs to frolic amongst the bodies freely. Most of my workshops were destroyed but they won't build new ones or do work that doesn't pertain to workshops. ![]() ![]() There's just one problem that I can't overcome my dwarves aren't working, no matter what I do. I'm very confident that these problems can all be overcome and I'm relying on the next influx of migrants to save my population and restore my work force. I plan to execute them before this happens, but I need to build an archery target to train a marksdwarf for it. Two of my survivors are infected and due to transform at the next full moon. There are now 40 corpses that I have to deal with. I recently survived a were-panda attack that killed 15 of my 19 dwarves, along with most of my animals. I'm new to Dwarf Fortress and this is my first fort.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |